Update 2.4 saw some big changes – This update simplified some core mechanics and introduced several new features but I wanted to highlight the new quests specifically here, since I’ve been enjoying them a lot myself!
Quests can be accepted by building the notice board and taking whichever quest suits your fancy. The rewards and tasks are randomized based on your game progress, so there’s often a mix of great rewards and less useful rewards, with difficult or easy quests.
In addition to generic quests, there are also one-time permanent unlock quests, which unlock new content like new NPC merchants or Trinkets. More of these will for sure be added in future updates.
I like this mechanic a lot because checking new quests provides another point of interest every game-year plus more opportunities for players to choose quests based on their personal playstyle and goals.
For the next major update I’m working on a QoL improvement to allow more bulk actions to be made, with more content following afterward. Let me know if there’s anything else you’d love to see added!