Why I use “Roguelike” when describing The Enchanted Cave series

“That’s not a roguelike! That’s a [roguelite|roguelike-like|procedural death labyrinth|]!”

The reason I describe The Enchanted Cave 2 with the term “roguelike” is for two reasons that work together:

  1. The massive majority of players either agree in calling it a roguelike or simply don’t care about the precise technical accuracy of a game’s label enough to affect their enjoyment.

and 2.


It would be marketing suicide to call it anything else.

Sorry roguelike purists; you may be technically correct, but that’s not always the best kind of correct.

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